Server Plans for 2019 & Votes

Hello Miners,

Well 2019 is now upon us, and the server seems to have come to standstill. Im hoping to change that in the coming weeks. Ive been taking a few months break from minecraft, and it shows. Ive been working on some website dev projects that are not related to MinersPlay. However thats not what this post is about.

New Entrance to the Public Skeleton Farm at Spawn. Found under the arena.

I’m trying to reboot the server to get ready for 1.14. Now you may have noticed that there has been alack of new players or players at all. MinersPlay has fallen between the cracks. I talked to Anna about this a few days ago, she said do what you feels right. Ive thought about this for awhile now. I plan on advertising the server once again, such as putting a sponsored slot on the mc-market site. What this means is we will see an influx of players. So far this year nothing has been happening. Id like to do more events as a group.I have so many ideas, and im sure you all do too. I may add an events server down the road for custom gamemodes, UHC, or other events.


You can not vote on the server, each vote gives you 1 emerald and 50 bonus claim blocks. I may change the rewards down the road, but hey at least its start. To get started just /vote in the chat and you will see this show up the the chat:

You will need to click one of the 7 links to vote. You can gain up to 350 bonus claim blocks a day. Normally you gain 100 for every hour of playtime on the server, so this is a good boost.

If you have any ideas, let me know here. I may add more staff if the server gains more players.


Spawn Arena & Hall of Banners

Morning Miners,

Well its been a long few weeks, but the spawn arena is finally complete. The arena features and red and blue side for teamed events, as well as balconies and towers to shoot from. The arena would be great for bow and arrow fights. I may also add a spleef option as well. The arena was originally created by FREELANCER Productions from PMC. It took me 3-4 weeks to recreate it on the server is survival, I used slightly different variations of logs and wood colors. I feel like medieval builds should use spruce and dark oak to give it that dirty feel. Below is a showcase of the same arena:

Hall of Banners

Under the North side of the arena past the creek is the Hall of Banners, here you can show off your personal banner. Just place your banner down and put your name of the sign. This area is totally optional. Ive had a few people ask why this is even a thing, I was trying to think of ways to add hidden things so when new players join they can find places like this. Its hidden for a reason.

Stay tuned for upcoming events and holiday stuff.


Ender Farm Now Open, Updates & Helpers

Morning Miners,

Its been awhile since Ive posted an update to the website and whats been happening around the server. I haven’t been on much due to the fact I have a new job, so I dont have as much free time. Quite a few things have been happening around the server since the last update. Ill bring you all to speed. Firstly we have added a new rank to the game called “Helper.” You may have seen several helpers on the server. Helpers are not considered mods, but have direct access to me (Trev) or any of the mods/admins if there is a problem. They are also able to approve or deny apps. Currently there is no need for anymore helpers at the moment.


  • Anna_Raven
  • Devildog84
  • Lemonmeister

Anyone who is a helper will have a yellow name tag.

New Spawn Point:

Spawn has been moved to be next to the town hall. The reason for this move is because we had too many players spawning under things and getting stuck. Its not a great impression for a first time player to get stuck in a wall. As well as its been a simple facelift, and hopefully will make spawn a central point of spawn town.

End Farm:

Finally to end off this post, we now have an enderman farm. To get to the end head down the south Nether Tunnel till you come to the end section. Once you make it to the end turn left and walk through the end gateway. This will transport you to the end farm. You can now get levels fast and easy, without having to wait a super long time.

Watch out for new contests later this month including a special holiday event.


Nether Tunnel Wings Contest

Hey Miners,

Now that the nether hub is finished we are looking to you to come up with designs for the nether wings. We are looking for 4 different style wings. For North, East, South, and West. Below are some building guidelines for how we want the tunnels.


  • Spawnproof: All floors must be made of regular ice and/or non-spawnable blocks such as glass, stairs or slabs. Pigmen wandering onto the ice paths are frustrating to boat around and lethal if they’re angry. We don’t want ghasts either, as they can blow up the area.
  • Well Lit: Just make sure there is enough light, if you are using lights around ice paths make sure they don’t melt any ice, but are bright enough to see where you’re going.
  • Ice Paths: People like having ice paths for quick travel, can use any type of ice such as blue or packed ice.
  • Segmented: To allow players to have their own tunnel without sharing walls with adjacent tunnels, please construct designated segments that are 7 blocks wide with one block pillars in-between.

This is an example of a tunnel I designed, the outside of the tunnel wings will be using cobblestone or similar ghast proof blocks. This is to protect the tunnels being built.

How to Enter

  • Read the guidelines
  • Construct your Nether Tunnel in singleplayer
  • Save your your Singleplayer world in a zip file and send to Trevady on discord by Wednesday, October 17, 2018.
  • You may enter multiple tunnels if desired!

Once we have received your submissions, you will all be able to vote on your favorite tunnel. The top 4 tunnels will be used on the server.

Market is NOW OPEN!

Hey Miners,

The player market is now open, the market itself has been open for about a week now. To access the market right now, there is a tunnel just off the east nether wing. There will be a path to spawn eventually.

Currently there are 6 shops out of the 50 plots that have been setup. All the plots are marked out and range in a variety of sizes. Plus the market is expandable if needed.

So just head on down and check out the market, if you haven’t already. You can setup shop as well, just need to follow the market ground rules and you are good to go.

Pictured above is the rules board, the standard currency is diamonds. But this could be changed to anything depending on the shop. You could charge in iron, or even grass blocks if needed.

Just check all the shops out because sometimes certain shops are cheaper. A shop map will be added eventually.


How to Hook Up Your Nether Portal to the Hub

Hey Miners,

This is a simple player guide for those who need help setting up their nether portals to the hub. This will help you make sure your portal doesn’t link with someone else:

You will need the following items: 20 Obsidian and a Flint and Steel.

  1. Build a nether portal at your base/build in the overworld.
  2. Don’t light the portal, instead stand inside the frame and use the following command “/ph link”
  3. Write down the coords that it gives you for the nether, and light the portal. DO NOT GO IN.
  4. Go into the nether via spawn or a different portal and head to the nether hub. (nether hub is at 0 0 and y:102)

How to choose the correct wing. We have 4 wings, North, South, East & West.

  • North causes your Z coordinate to decrease into the -0
  • South causes your Z coordinate to increase into the +0
  • East causes your X coordinate to increase into the +0
  • West causes your X coordinate to decrease into the -0

With your written down coords for the nether portal, figure out which coordinate X or Z has the bigger number. Head down the Main Tunnel in whichever direction corresponds with the larger number. Once you find the larger number you can branch off the main tunnel to the other smaller number. Hopefully this isnt too hard to figure out. If you have any problems, ask a helper or mod.

Your Nether Tunnel:

  • Your tunnel can be a max size of 5 blocks wide. This is to make sure once the wings are decorated your tunnel fits in.
  • If you want to share a tunnel with other players, or combine your tunnel with neighboring tunnels, make sure you ask staff for approval. (Shouldn’t be a problem)
  • Entrances to your tunnel should be completely ghast proof, as well as no open entrances to the nether itself. (We don’t want ghasts blowing up the tunnels)
  • Your tunnel must connect to at least one nether tunnel, this is to prevent players from reserving tunnels ahead of time.

If you have any questions let us know. Once the actual hub and wings are properly decorated this will be a bit easier to understand. To get back to the guide just type: “portals” in game and the bot will link you back.


Season 3 Has Started

Hello Miners,

MinersPlay Season 3 officially started on September 10, 2018. This season so far has been successful in terms of new players and changes around the server. Some of the changes are more vanilla than in the past. This time around everything is being done from scratch. No build transfers, no prebuilt worlds such as that old nether hub from S2. Another change is there is no mining world this time. It may be added in the future if multiverse updates and works properly for 1.13.1. But for as right now we are doing fine without it. We are also using a default world with all biomes within 2k blocks of spawn. As much as everyone liked custom worlds, they had their fare share of problems. We don’t a repeat of S2.

We look forward to seeing your builds and hope we can make this the best season of MinersPlay to date. If you want your builds or bases featured in the posts just leave your screenshot in the #screenshots channel on discord.


1.13.1 Server Changes, Season 3 & Relaunch

Hey Miners,

You may have noticed we have lost some players over the last few weeks, this has been because of the 1.13 server launch, new map, and staff issues.

Let’s start with the map. I originally said this map was made especially for the server, this isn’t true. The current overworld map is from pmc and was originally designed for minecraft version 1.8. As you may have noticed there are some major issues with the map. That map looks awesome but it’s not going to work long term.

Here are just some of the map issues:

  • Ocean Y level is at 16, so the oceans are about 5-8 blocks deep. Not deep enough for under water bases.
  • The oceans do not have any 1.13 features.
  • No Turtles or any passive mobs (any passive mob was spawned in creative)
  • No mine shafts or dungeons
  • Caves are super ugly and don’t explore very well.
  • Any structures such as mansions or ocean monuments are fake. They were placed randomly via world edit.
  • The guardian grinder at spawn is custom mob spawners.
  • The overworld hell biome is cool to look at but isn’t viable to build in, just wasted space.
  • Spawn was built in creative, except Anna’s stable.
  • The custom trees don’t despair with their leaves.
  • Slimes spawn everywhere because of the custom world height.
  • Map is not expandable long term. Stuck at 12k x 12k.
  • The nether nether hub came from another hub and was modified ever so slightly to allow for tunnels.
  • The nether hub was built in creative, looks cool but wasn’t done legit.

These are just some of the issues. Like I said above the map looks great but just doesn’t work long term.

So because of this we are resetting and this will be season 3. Season 2 was a bust especially with the transfer of builds. Lots of players wanted builds moved but were bored because they had everything. With that in mind no builds will be transferred. This is a hard reset and should have been down the first time around.

This image is just a preview of the spawn of the new world. Season 3 will be a default world, however all the biomes are with 2000 blocks of spawn. There will be no mining world moving forward. We only had the mining world because of the custom overworld.

With the server relaunch comes all new staff as well. Outlaw, Piro, Pro & Kithron have left the server for good. We now have steve, hellhien, dxgeoff and smallmelon.

I will release the S2 map and S1 map next week. As well as the new season there will be some changes on the website. The minersplay sub Reddit will be returning as well. The forums on the website just are not working.

All this will be done before next week. The new season starts on September 10th, at 8am EST.

It’s unfortunate it’s come to this but I believe this is for the better, I’d like us to do well and have 20-30 peeps on at any given time.

If you have any questions let me know in a dm on discord.


Minersplay 1.13 Update & World Vote

Hi Miners,

The launch of 1.13 is coming this Friday. With an all new map and move of builds. It’s taken a bit longer than we thought especially with all of the logistics involved with this. We have 2 different custom 16k x 16k worlds that have been made especially for us, that includes all the biomes.

We plan on adding your custom villages, dungeons, ect into the world. Because of this the server will be put in whitelist mode this next week while we move builds and get ready for the launch. Now this is the part that you guys get to vote on.

Because we have 2 worlds, we need your vote on which world we will use as our season 2 world. I’m only going to show the overview of each map.

Map One:

  • Has most of the biomes
  • Lots of valleys
  • Ocean level is at y:30
  • Super tall mountains
  • Realistic trees
  • Comes with villages and stronghold
  • Map Two:
    • Has all of the biomes
      Lots of vast land
      Ocean level is y:63
      Average mountains
      Spawn has a giant cavern inside
      Not much in terms of super tall mountains

    Each picture tells a different picture in what to expect. You can Vote Here Strawpoll .

    Now if you would like your build transferred log onto the server today and build a giant dirt 1×1 tower at your build. This will let me know and the other mods that we can transfer your builds. We will try to stick them in similar biomes and landscapes. If you have an idea on an area to build at let any one of the mods know.

    As of tomorrow the server will be in full whitelist mod till the relaunch.


    Relaunch Coming Soon & 1.13 News

    Hello Miners

    With the announcement of 1.13 being on July 18th, we are getting ready to relaunch the server and map. Our new map for 1.13 will be 16k x 16k larger than the current map, and have all new terrain. Things will stay the same plugin wise for the most part. The server will stay being a greylist semi vanilla server, with the exception of removing Epic World Generator and moving to Bukkit. Now onto the part everyone has been asking about, moving of builds. We are doing a soft restart meaning we will be moving player builds over if they would like. This is completely optional, but this option is there for those who don’t want to lose out on their current projects. Unfortunately we will not be transferring player data, so whatever is in your enderchest and inventory will be wiped. The following will be required in order to move your build over.

    • Part of a build or the whole thing.
    • Coords of where your current build is.
    • Dimensions of the build (required)
    • What biome do you want in the new map.
    • How close to spawn?

    Let any of the staff know on Discord about what you want transferred. Once your build has been transferred on the new map we will let you know of the location. One final note, we wont be necessarily be on 1.13 right away, we have you wait for either Bukkit to update or the new map. If you have any questions let us know by using the #new-map channel on Discord.